Timeline for Detect mouse click on object with no script attached
Current License: CC BY-SA 3.0
6 events
| when toggle format | what | by | license | comment | |
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| Mar 1, 2016 at 12:49 | comment | added | SanSolo | Yes adding component by having an array is a possibility. But there would be more issues. For example, I don't just want to know if the object was clicked. I want to do something with that information. For example, change the clicked objects color. Considering all the things, raycasting remained the best solution. | |
| Mar 1, 2016 at 12:39 | comment | added | S. McGrady | Oh Ok... that would be overkill. BUt i wanted to prove that raycasting is not the ONLY solution as had been asked. Also you could do a foreach on the gameObjects and add the script using gameObject.AddComponent<MyScript>() | |
| Mar 1, 2016 at 9:52 | review | Late answers | |||
| Mar 1, 2016 at 12:14 | |||||
| Mar 1, 2016 at 9:37 | review | First posts | |||
| Mar 1, 2016 at 9:47 | |||||
| Mar 1, 2016 at 9:36 | comment | added | SanSolo | Actually can't use OnMouseDown() as I have many objects and attaching the script to each of them is not feasible | |
| Mar 1, 2016 at 9:33 | history | answered | S. McGrady | CC BY-SA 3.0 |