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Mar 9, 2016 at 16:41 comment added Heyfara You are talking about "hit range", but I can't see collision detection in your code. How did you test that the "hit range" was not affected? I suggest you to read the [docs about simulating physics](You should read [the docs] (developer.apple.com/library/ios/documentation/GraphicsAnimation/…) about simulating physics. ). It should give you pointers on what's missing.
Mar 9, 2016 at 16:33 comment added xdevx32 Yes, you're right. I just updated my post.
Mar 9, 2016 at 16:31 comment added Heyfara Without seeing any code, it's a bit hard to help you. You should add it to your question ;)
Mar 9, 2016 at 16:27 comment added xdevx32 Great ! I did change the PhysicsBody , but the hit range is still not affected. Also there's another bug that appeared after after this, the node goes up and down fast while moving.
Mar 9, 2016 at 16:20 history edited Heyfara CC BY-SA 3.0
Fixed typo
Mar 9, 2016 at 16:10 review First posts
Mar 9, 2016 at 16:14
Mar 9, 2016 at 16:06 history answered Heyfara CC BY-SA 3.0