Timeline for How can I increase the hit range of a node?
Current License: CC BY-SA 3.0
7 events
| when toggle format | what | by | license | comment | |
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| Mar 9, 2016 at 16:41 | comment | added | Heyfara | You are talking about "hit range", but I can't see collision detection in your code. How did you test that the "hit range" was not affected? I suggest you to read the [docs about simulating physics](You should read [the docs] (developer.apple.com/library/ios/documentation/GraphicsAnimation/…) about simulating physics. ). It should give you pointers on what's missing. | |
| Mar 9, 2016 at 16:33 | comment | added | xdevx32 | Yes, you're right. I just updated my post. | |
| Mar 9, 2016 at 16:31 | comment | added | Heyfara | Without seeing any code, it's a bit hard to help you. You should add it to your question ;) | |
| Mar 9, 2016 at 16:27 | comment | added | xdevx32 | Great ! I did change the PhysicsBody , but the hit range is still not affected. Also there's another bug that appeared after after this, the node goes up and down fast while moving. | |
| Mar 9, 2016 at 16:20 | history | edited | Heyfara | CC BY-SA 3.0 | Fixed typo |
| Mar 9, 2016 at 16:10 | review | First posts | |||
| Mar 9, 2016 at 16:14 | |||||
| Mar 9, 2016 at 16:06 | history | answered | Heyfara | CC BY-SA 3.0 |