Timeline for Password-less player identification
Current License: CC BY-SA 3.0
2 events
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| Mar 22, 2016 at 17:13 | comment | added | ppablo28 | Thanks for your response. Yes, I know the concept of two-factor authentication. Sending an email is not acceptable for me. It still requires an action from the user. I'm trying to do something with PlayerID from GameCenter but I'm not sure I can even do that (according to Apple policy). I think about sth like that: send PlayerID to my server and based on that create some token which will be used for future requests. There is only one GameCenter Player ID so the game state can be shared between devices. | |
| Mar 22, 2016 at 15:29 | history | answered | DampeS8N | CC BY-SA 3.0 |