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Aug 15, 2011 at 22:42 history edited user744 CC BY-SA 3.0
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Aug 15, 2011 at 22:24 answer added Zach timeline score: 3
Aug 15, 2011 at 21:47 comment added mikeschuld Are you threading your update and render calls? Is it possible that the update it getting ahead of the render and that there needs to be some frames dropped to keep things in sync? The XNA framework has this type of functionality built in to track if there are too many updates and if the draw is getting behind. Also something to consider would be if this can be related to vsync being turned on/off.
May 5, 2011 at 0:11 history tweeted twitter.com/#!/StackGameDev/status/65931575979819008
May 4, 2011 at 20:43 history edited Tetrad CC BY-SA 3.0
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May 4, 2011 at 18:17 history asked Fabian CC BY-SA 3.0