Timeline for Why does PIX suggest my frames are rendering out of order?
Current License: CC BY-SA 3.0
6 events
| when toggle format | what | by | license | comment | |
|---|---|---|---|---|---|
| Aug 15, 2011 at 22:42 | history | edited | user744 | CC BY-SA 3.0 | added 1 characters in body; edited title |
| Aug 15, 2011 at 22:24 | answer | added | Zach | timeline score: 3 | |
| Aug 15, 2011 at 21:47 | comment | added | mikeschuld | Are you threading your update and render calls? Is it possible that the update it getting ahead of the render and that there needs to be some frames dropped to keep things in sync? The XNA framework has this type of functionality built in to track if there are too many updates and if the draw is getting behind. Also something to consider would be if this can be related to vsync being turned on/off. | |
| May 5, 2011 at 0:11 | history | tweeted | twitter.com/#!/StackGameDev/status/65931575979819008 | ||
| May 4, 2011 at 20:43 | history | edited | Tetrad | CC BY-SA 3.0 | edited tags; edited title; deleted 25 characters in body |
| May 4, 2011 at 18:17 | history | asked | Fabian | CC BY-SA 3.0 |