Timeline for How to save and load animation curves recorded at runtime?
Current License: CC BY-SA 3.0
3 events
| when toggle format | what | by | license | comment | |
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| Apr 19, 2016 at 11:58 | comment | added | Seyed Morteza Kamali | thanks a lot !!!! I can fix my problem github.com/smkplus/CurveAnimationStoreInRuntime | |
| Apr 15, 2016 at 6:40 | comment | added | Seyed Morteza Kamali | this way is hard. if i want save curve value by playerprefs I have to use array because each frame need save playerprefs("Array?!",position.x); ____playerprefs("Array?!",position.y);___ playerprefs("Array?!",position.z); I tested this hard way and I can save animation curve but I found easy way.next way Is use Don'tDestroy function but I want when I exit my game save It. | |
| Apr 15, 2016 at 5:41 | history | answered | volvis | CC BY-SA 3.0 |