Timeline for Java RPG class implementation (design pattern ?)
Current License: CC BY-SA 3.0
13 events
| when toggle format | what | by | license | comment | |
|---|---|---|---|---|---|
| Mar 3, 2017 at 3:17 | comment | added | Krythic | Are you just wanting people to throw code at you? Because that's not how this website works. | |
| Mar 2, 2017 at 16:24 | history | edited | user35344 | removed the class tag as per http://meta.gamedev.stackexchange.com/questions/2339/whats-the-point-of-the-class-tag | |
| Apr 18, 2016 at 18:28 | answer | added | Jax | timeline score: 0 | |
| Apr 18, 2016 at 17:08 | vote | accept | Cyrius | ||
| Apr 18, 2016 at 16:43 | answer | added | XNargaHuntress | timeline score: 3 | |
| S Apr 18, 2016 at 15:44 | history | suggested | user51407 | CC BY-SA 3.0 | Corrected grammatical errors |
| Apr 18, 2016 at 15:40 | comment | added | Cyrius | I do know interfaces and class inheritance. Currently my Race classes inherit my Character class. I don't know how to link my Class classes with it. | |
| Apr 18, 2016 at 15:11 | review | Suggested edits | |||
| S Apr 18, 2016 at 15:44 | |||||
| Apr 18, 2016 at 14:55 | comment | added | Vaillancourt♦ | @DJMethaneMan You need inheritance for the Race and the Class classes. You don't want all that data stuck in the same Character class, and you'll need a way to differentiate the attack methods. | |
| Apr 18, 2016 at 14:45 | comment | added | Jax | Why would you need to employ inheritance at all here? You could just use an Enum to store the class and another to store the race. | |
| Apr 18, 2016 at 14:28 | comment | added | Vaillancourt♦ | Do you know anything about interfaces and class inheritance? | |
| Apr 18, 2016 at 14:26 | review | First posts | |||
| Apr 18, 2016 at 14:28 | |||||
| Apr 18, 2016 at 14:24 | history | asked | Cyrius | CC BY-SA 3.0 |