Timeline for What does a perspective projection matrix look like in OpenGL?
Current License: CC BY-SA 3.0
3 events
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| Apr 23, 2016 at 10:11 | comment | added | Andreas | I'll consider making a more "physical" explaination. How familiar are you with matrices? Do you know what happens when multiplying a matrix with a vector? | |
| Apr 23, 2016 at 9:32 | comment | added | Dominic Hughes | That doesn't even come close too answering what I asked for but thanks for your mellow helpful tip. Obviously I wouldn't be here if those links were working for me in my honest opinion they are full of abstractions that are hardly explained and they expect way too much infact all tutorials should be written for noobs every time in my opinion. @Andreas | |
| Apr 23, 2016 at 8:38 | history | answered | Andreas | CC BY-SA 3.0 |