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May 14, 2016 at 21:58 vote accept Lamda
Apr 23, 2016 at 11:30 comment added Lamda could you elaborate on the gimbal lock.. The way i've computed my up vector is as such.. up = cross(cross(direc,(0,1,0)),dir) how would you based on these to construct the rotation matrix?¨
Apr 23, 2016 at 11:27 comment added sam hocevar No, the up vector is just a general hint, it does not have to be perpendicular to your view vector. It just has to be non-collinear. Gimbal lock is related to this, but probably not an issue for you.
Apr 23, 2016 at 11:21 comment added Lamda Will gimbal lock be an issue here?
Apr 23, 2016 at 11:08 comment added Lamda I am sure i understand the problem.. Could you demonstrate with an illustration?
Apr 23, 2016 at 10:47 comment added Lamda It seems like the up vector should be perpendicular to the my orient vector?.. but it does not seem like that 0,0,1 is always perpendicular to that..
Apr 23, 2016 at 10:41 comment added Lamda I did read a bit about the up vector.. which might help me?.. I am not using any form of 3d library, so i have to compute it using mathematics.
Apr 23, 2016 at 10:02 history answered sam hocevar CC BY-SA 3.0