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Nov 18, 2023 at 11:14 answer added LC117 timeline score: 1
May 14, 2016 at 21:58 vote accept Lamda
Apr 25, 2016 at 20:42 answer added WafflesTasty timeline score: 5
Apr 23, 2016 at 21:46 comment added Lamda The position of the camera, is any position on the sphere.
Apr 23, 2016 at 21:04 comment added Patrick Hughes You're going to need a camera Position, unless I'm mistaken.
Apr 23, 2016 at 12:03 comment added Lamda This is a bit related to my other post: gamedev.stackexchange.com/questions/120343/… The situation is the same, but i am not sure how i should construct it using vectors.
Apr 23, 2016 at 12:00 comment added Bálint Of you have the rotation of the camera, why not use that instead of what you're currently doing?
Apr 23, 2016 at 11:58 comment added Tim What are you looking for exactly, how to create a view matrix facing your object or the transformation matrix for one object to face another?
Apr 23, 2016 at 11:54 history edited Lamda CC BY-SA 3.0
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Apr 23, 2016 at 11:28 history asked Lamda CC BY-SA 3.0