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May 12, 2017 at 8:20 history edited Gnemlock CC BY-SA 3.0
removed blacklisted tag; grammar and punctuation
Apr 13, 2017 at 12:18 history edited CommunityBot
replaced http://gamedev.stackexchange.com/ with https://gamedev.stackexchange.com/
Apr 26, 2016 at 11:55 review Close votes
May 1, 2016 at 3:00
Apr 26, 2016 at 10:35 answer added Damon timeline score: 6
Apr 25, 2016 at 19:25 answer added Octopus timeline score: 11
Apr 25, 2016 at 15:13 comment added JesseTG My JSON is small enough that automatically generating it would be useless. Also, a validator won't help if the JSON is missing, or there's a bug in the thing that's supposed to read it. Thanks for the thought, though.
Apr 25, 2016 at 14:44 comment added Jax You could also run your data through a validator before loading it up.
Apr 25, 2016 at 14:37 comment added Jax I use a similar approach for my game. I actually built a small utility app to generate my game data files to avoid human-error - this way I can just modify the files if I want to make changes wothout having to write 100,000 lines of JSON manually.
Apr 25, 2016 at 4:57 history tweeted twitter.com/StackGameDev/status/724462238980030464
Apr 25, 2016 at 1:54 vote accept JesseTG
Apr 25, 2016 at 1:38 answer added House timeline score: 42
Apr 25, 2016 at 1:27 history asked JesseTG CC BY-SA 3.0