Timeline for For a custom game engines, what should I do if my core data is malformed or missing?
Current License: CC BY-SA 3.0
12 events
| when toggle format | what | by | license | comment | |
|---|---|---|---|---|---|
| May 12, 2017 at 8:20 | history | edited | Gnemlock | CC BY-SA 3.0 | removed blacklisted tag; grammar and punctuation |
| Apr 13, 2017 at 12:18 | history | edited | CommunityBot | replaced http://gamedev.stackexchange.com/ with https://gamedev.stackexchange.com/ | |
| Apr 26, 2016 at 11:55 | review | Close votes | |||
| May 1, 2016 at 3:00 | |||||
| Apr 26, 2016 at 10:35 | answer | added | Damon | timeline score: 6 | |
| Apr 25, 2016 at 19:25 | answer | added | Octopus | timeline score: 11 | |
| Apr 25, 2016 at 15:13 | comment | added | JesseTG | My JSON is small enough that automatically generating it would be useless. Also, a validator won't help if the JSON is missing, or there's a bug in the thing that's supposed to read it. Thanks for the thought, though. | |
| Apr 25, 2016 at 14:44 | comment | added | Jax | You could also run your data through a validator before loading it up. | |
| Apr 25, 2016 at 14:37 | comment | added | Jax | I use a similar approach for my game. I actually built a small utility app to generate my game data files to avoid human-error - this way I can just modify the files if I want to make changes wothout having to write 100,000 lines of JSON manually. | |
| Apr 25, 2016 at 4:57 | history | tweeted | twitter.com/StackGameDev/status/724462238980030464 | ||
| Apr 25, 2016 at 1:54 | vote | accept | JesseTG | ||
| Apr 25, 2016 at 1:38 | answer | added | House | timeline score: 42 | |
| Apr 25, 2016 at 1:27 | history | asked | JesseTG | CC BY-SA 3.0 |