Skip to main content
9 events
when toggle format what by license comment
Jul 9, 2018 at 17:26 history tweeted twitter.com/StackGameDev/status/1016373028853338113
Apr 26, 2016 at 10:12 comment added Slikey Oh, yes of course I will, I am working on this now and I'll run the benchmarks later after checking code compatibility.
Apr 26, 2016 at 8:48 comment added MAnd In case you end up succeeding, consider posting you did it. I am fairly interested in seeing different ways to optimize that problem (although my first guess would also be with a modification of Worley's Noise, as in Gato's answer)
Apr 26, 2016 at 8:24 comment added Slikey Thanks for the hint DMGregory, I already thought about limiting the user input, which would indeed make it a lot easier to check, I guess I can optimize the code for amplitude / interval <= 1. Thanks for the video Arcane Engineer, seems to be very useful and well thought. Very informative.
Apr 26, 2016 at 5:13 comment added Engineer Watch Rune Skovbo Johansen's video on the topic.
Apr 26, 2016 at 5:01 answer added Gato timeline score: 4
Apr 26, 2016 at 3:56 comment added DMGregory Are you attached to this particular way of arranging the points in the first place? If you change the randomization so that [at most] one point is scattered randomly in each grid cell, then you only ever need to check a maximum of 9 cells for the closest point to any arbitrary location (if there is exactly one point in every cell, or 21 if using a suitable Poisson-disc-like distribution)
Apr 26, 2016 at 3:06 review First posts
Apr 26, 2016 at 8:30
Apr 26, 2016 at 3:05 history asked Slikey CC BY-SA 3.0