Timeline for How to generate a city street network?
Current License: CC BY-SA 3.0
10 events
| when toggle format | what | by | license | comment | |
|---|---|---|---|---|---|
| May 29, 2016 at 3:07 | vote | accept | Aracthor | ||
| May 28, 2016 at 21:42 | history | tweeted | twitter.com/StackGameDev/status/736674106121289728 | ||
| May 28, 2016 at 20:10 | answer | added | Pikalek | timeline score: 23 | |
| May 28, 2016 at 4:57 | history | edited | Aracthor | CC BY-SA 3.0 | added 58 characters in body |
| May 28, 2016 at 4:56 | comment | added | Aracthor | @Pikalek I don't give more precision because I don't have it. I'm not looking for something very specific, any example of generation which doesn't generate neither a maze nor a grid plan could satisfy me. | |
| May 27, 2016 at 17:41 | comment | added | Pikalek | Do you have an example of what you do want (real life example from your target time period, example from another game, sketch, etc)? There's a lot of options between 'not a grid' & 'not a complete labyrithn'. | |
| May 27, 2016 at 8:19 | answer | added | PRDeving | timeline score: 4 | |
| May 27, 2016 at 8:16 | answer | added | Mario | timeline score: 6 | |
| May 27, 2016 at 8:14 | comment | added | Philipp | You might want to look at the procedural city generator by Introversion Software which they made for Subversion. While the game itself got canceled, there is plenty of footage around from their generator. | |
| May 27, 2016 at 7:43 | history | asked | Aracthor | CC BY-SA 3.0 |