Timeline for How can I ensure procedural levels in an RTS are fair?
Current License: CC BY-SA 3.0
17 events
| when toggle format | what | by | license | comment | |
|---|---|---|---|---|---|
| Jun 5, 2016 at 14:57 | answer | added | Pikalek | timeline score: 7 | |
| Jun 5, 2016 at 14:52 | answer | added | Pikalek | timeline score: 1 | |
| Jun 5, 2016 at 13:42 | comment | added | Nicol Bolas | To add to what Mark said, what kind of balance are you looking for? What are you using the maps to accomplish? | |
| Jun 5, 2016 at 7:57 | vote | accept | James Pae | ||
| Jun 5, 2016 at 7:03 | history | tweeted | twitter.com/StackGameDev/status/739351828291321856 | ||
| Jun 5, 2016 at 6:04 | comment | added | Mark Ripley | You don't mention if your RTS is single person or multiplayer. If single person, some level balancing can be done by altering AI behavior to match the skill of the player. In other words, the AI may have access to more resources than the player, but the game adjusts how aggressively it uses those resources depending on how aggressive the player performs attacks or exploits his resources. | |
| Jun 5, 2016 at 0:29 | comment | added | DMGregory♦ | It's gradually getting buried with age, but I'd recommend looking up info on how random map generation scripts worked in Age of Empires games. These were text files players could edit describing how to generate skirmish maps of different types. I recall they had methods to lay down patches and clusters of particular terrain/props, to fairly place things like resources so they'd be guaranteed to be available, and to carve paths through terrain to ensure players could reach each other. Learning how their recipes worked should give you some ideas for your own. | |
| Jun 4, 2016 at 22:38 | answer | added | user1430 | timeline score: 25 | |
| Jun 4, 2016 at 22:30 | answer | added | Philipp | timeline score: 2 | |
| Jun 4, 2016 at 22:18 | history | notice added | user1430 | Needs detailed answers | |
| Jun 4, 2016 at 22:18 | history | reopened | CommunityBot | ||
| Jun 4, 2016 at 22:18 | history | edited | user1430 | CC BY-SA 3.0 | deleted 33 characters in body; edited tags; edited title |
| Jun 4, 2016 at 22:14 | history | edited | James Pae | CC BY-SA 3.0 | added 115 characters in body |
| Jun 4, 2016 at 22:09 | history | closed | jgallant CommunityBot | Needs more focus | |
| Jun 4, 2016 at 21:55 | history | edited | James Pae | CC BY-SA 3.0 | edited title |
| Jun 4, 2016 at 21:52 | review | First posts | |||
| Jun 4, 2016 at 22:12 | |||||
| Jun 4, 2016 at 21:47 | history | asked | James Pae | CC BY-SA 3.0 |