Timeline for Unity Non-shader method of combining two RGB Textures into a single RGBA Texture
Current License: CC BY-SA 3.0
2 events
| when toggle format | what | by | license | comment | |
|---|---|---|---|---|---|
| Jun 10, 2016 at 18:18 | comment | added | DMGregory♦ | I think you mean GetPixels. ReadPixels pulls the contents of the current render target into the texture. | |
| Jun 10, 2016 at 14:29 | history | answered | Tealr | CC BY-SA 3.0 |