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Jul 22, 2016 at 0:54 history bumped CommunityBot This question has answers that may be good or bad; the system has marked it active so that they can be reviewed.
Jun 13, 2016 at 3:24 history tweeted twitter.com/StackGameDev/status/742195898055286784
S Jun 12, 2016 at 21:06 history suggested Sturlen
Poster confirmed engine version
Jun 12, 2016 at 21:00 review Suggested edits
S Jun 12, 2016 at 21:06
Jun 12, 2016 at 20:49 comment added Carlos Ibáñez Chacana @ZEKE unreal engine 4... sorry, should have mentioned that
Jun 12, 2016 at 20:49 comment added Carlos Ibáñez Chacana @Benzi they are movement modes like MOVE_Falling or MOVE_Walking, only they are used in PhysCustom, they are indeed states of my movement component. The problem comes when other components like attack component want to move the character, like a lunging attack, should move the character due the corresponding attack, but it isn't quite the responsibility of the movement component
Jun 12, 2016 at 12:15 comment added Sturlen Are we talking Unreal 1, 2, 3 or 4?
Jun 11, 2016 at 22:34 comment added Benzi On the design front, why are wall slide, climb, grab etc different components as opposed to states? Like you couldn't you have a generic component for movement that can in turn run the required state?
Jun 11, 2016 at 16:02 history edited user1430 CC BY-SA 3.0
deleted 292 characters in body; edited title
Jun 11, 2016 at 16:00 answer added user1430 timeline score: 1
Jun 11, 2016 at 14:47 review First posts
Jun 11, 2016 at 14:55
Jun 11, 2016 at 14:45 history asked Carlos Ibáñez Chacana CC BY-SA 3.0