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Dec 20, 2012 at 9:50 answer added fseydel timeline score: 1
Jun 8, 2011 at 16:59 comment added AttackingHobo @TandemAdam, 25 FPS is not a "good" framerate by any means.
Jun 8, 2011 at 13:20 vote accept Huang F. Lei
Jun 8, 2011 at 13:20 vote accept Huang F. Lei
Jun 8, 2011 at 13:20
Jun 8, 2011 at 13:19 vote accept Huang F. Lei
Jun 8, 2011 at 13:20
Jun 8, 2011 at 13:18 answer added Huang F. Lei timeline score: 3
May 17, 2011 at 21:33 answer added Adam Harte timeline score: 3
May 17, 2011 at 21:25 comment added Adam Harte Lets do the math to find a good framerate. By "good" I mean a framerate that converts into a nice round milliseconds between each frame. 60fps = 16.6... 30fps = 33.3... 25fps = 40 24fps = 41.6... So from this, it looks like 25 makes the most sense.
May 17, 2011 at 19:48 answer added Jotham timeline score: 1
May 17, 2011 at 16:11 comment added AttackingHobo Can you post the swf in question? I know a lot of things that could fix a bunch of different jittering problems.
May 17, 2011 at 15:33 comment added Mitch Lindgren 24FPS looks smooth in film, but anything below 30FPS is unlikely to look smooth for gaming. I'm not sure if that's what's causing your jitter problem, but you should look at increasing the framerate to at least 30, if you can.
May 17, 2011 at 15:07 comment added thedaian Just a guess, but maybe you have too much being rendered at once. Don't render anything that isn't in the camera, and see if that helps.
May 17, 2011 at 14:37 history edited Huang F. Lei CC BY-SA 3.0
added 425 characters in body
May 17, 2011 at 9:51 comment added bummzack You need to add some more information here. How do you scroll the terrain? Are you testing the release build? Is your terrain tiled in any way? How many FPS do you get?
May 17, 2011 at 9:49 history asked Huang F. Lei CC BY-SA 3.0