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Why does my position interpolation code result in "jumpy" motion?Why does my position interpolation code result in "jumpy" motion?

Make sure previousPosition_ is only being updated when there's a new physics update, not every frame

But I still don't know if it's a good solution.

Why does my position interpolation code result in "jumpy" motion?

Make sure previousPosition_ is only being updated when there's a new physics update, not every frame

But I still don't know if it's a good solution.

Why does my position interpolation code result in "jumpy" motion?

Make sure previousPosition_ is only being updated when there's a new physics update, not every frame

But I still don't know if it's a good solution.

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Jacob
  • 2.6k
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Why does my position interpolation code result in "jumpy" motion?

Make sure previousPosition_ is only being updated when there's a new physics update, not every frame

Me: Thanks Me: No problem!But I still don't know if it's a good solution.

Why does my position interpolation code result in "jumpy" motion?

Make sure previousPosition_ is only being updated when there's a new physics update, not every frame

Me: Thanks Me: No problem!

Why does my position interpolation code result in "jumpy" motion?

Make sure previousPosition_ is only being updated when there's a new physics update, not every frame

But I still don't know if it's a good solution.

Source Link
Jacob
  • 2.6k
  • 3
  • 19
  • 50

Why does my position interpolation code result in "jumpy" motion?

Make sure previousPosition_ is only being updated when there's a new physics update, not every frame

Me: Thanks Me: No problem!