Timeline for Fixed timestep with interpolation & rounding draw positions: jerky animation when the character is not moving
Current License: CC BY-SA 3.0
4 events
| when toggle format | what | by | license | comment | |
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| Apr 13, 2017 at 12:18 | history | edited | CommunityBot | replaced http://gamedev.stackexchange.com/ with https://gamedev.stackexchange.com/ | |
| Jun 17, 2016 at 19:16 | comment | added | DMGregory♦ | If it solves the problem, then it's a working solution, which is the most important part of a "good" solution. And it's not introducing new unnecessary work or hacks, so I don't see anything that would lead us to believe it is "bad" or unsuitable. | |
| Jun 17, 2016 at 17:25 | history | edited | Jacob | CC BY-SA 3.0 | added 20 characters in body |
| Jun 17, 2016 at 15:51 | history | answered | Jacob | CC BY-SA 3.0 |