Timeline for Keeping a object(world space canvas) always in the cameras viewport
Current License: CC BY-SA 3.0
6 events
| when toggle format | what | by | license | comment | |
|---|---|---|---|---|---|
| Aug 1, 2016 at 11:09 | comment | added | Uri Popov | well It does work now in a way but not as I expected. I will make a edit with a gif hold on. | |
| Aug 1, 2016 at 10:53 | comment | added | starikcetin | @UriPopov I forgot to convert the scale to viewport, is it working now? | |
| Aug 1, 2016 at 10:52 | history | edited | starikcetin | CC BY-SA 3.0 | added 67 characters in body |
| Aug 1, 2016 at 10:49 | comment | added | Uri Popov | I'm either not implementing your code right or something else is wrong because this just put the canvas in the center of the screen. | |
| Aug 1, 2016 at 10:39 | history | edited | starikcetin | CC BY-SA 3.0 | added 197 characters in body |
| Aug 1, 2016 at 10:34 | history | answered | starikcetin | CC BY-SA 3.0 |