Timeline for Engine with Terrain and Indoor Areas (BSP-like)
Current License: CC BY-SA 3.0
10 events
| when toggle format | what | by | license | comment | |
|---|---|---|---|---|---|
| May 26, 2011 at 7:40 | vote | accept | raine | ||
| May 25, 2011 at 14:25 | history | edited | Nate | CC BY-SA 3.0 | deleted 33 characters in body |
| May 25, 2011 at 9:46 | answer | added | PrettyPrincessKitty FS | timeline score: 1 | |
| May 25, 2011 at 9:43 | comment | added | PrettyPrincessKitty FS | @Gajet, XNA is not an engine. It is a framework over managed DirectX. And why the hell would UDK satisfy his requirements? It's not XNA, it's not even C#, and it doesn't even support scripting in a language he knows. | |
| May 25, 2011 at 8:01 | history | edited | raine | CC BY-SA 3.0 | info |
| May 25, 2011 at 4:23 | answer | added | Nevermind | timeline score: 2 | |
| May 25, 2011 at 0:23 | comment | added | raine | @Gajet, xna an engine? lolwut? I also specified C#, so UDK is out of the question. | |
| May 25, 2011 at 0:12 | history | tweeted | twitter.com/#!/StackGameDev/status/73179653610803200 | ||
| May 24, 2011 at 22:27 | comment | added | Ali1S232 | xna is an engine itself, what did you want from searching best xna engine? and i think UDK meets your needs the best | |
| May 24, 2011 at 21:07 | history | asked | raine | CC BY-SA 3.0 |