Timeline for AddForceAtPosition
Current License: CC BY-SA 3.0
7 events
| when toggle format | what | by | license | comment | |
|---|---|---|---|---|---|
| Aug 16, 2016 at 16:16 | history | edited | zcabjro | CC BY-SA 3.0 | added 9 characters in body |
| Aug 16, 2016 at 5:57 | comment | added | Jordi4321 | Great explanation, I now understand a little more these things. Thank you !!! | |
| Aug 15, 2016 at 18:18 | vote | accept | Jordi4321 | ||
| Aug 15, 2016 at 18:04 | comment | added | zcabjro | In short, X, Y, Z represent world space. If your bike is facing down the positive z axis, then the front of the bike may be found by taking it's position and adding some distance value to its position.z. Once the bike turns, this is no longer the case. Suppose the bike turns 90 degrees to the right, now facing down the positive x axis. Adding to the bike's z is now taking you to the bike's left. transform.forward let's you always find the front of the bike, now matter it's rotation | |
| Aug 15, 2016 at 18:02 | comment | added | Jordi4321 | OH YEAH!! it worked. I can't understand the official documentations of this Unity functions, are very very complicated for me, and the first option you said is confused for me...well, the second option is simply PERFECT, but i needed to add one more line, this is the final code and is just I need, I edited the first post with the code. A LOT OF THANKS!! | |
| Aug 15, 2016 at 16:01 | history | edited | zcabjro | CC BY-SA 3.0 | added 270 characters in body |
| Aug 15, 2016 at 15:51 | history | answered | zcabjro | CC BY-SA 3.0 |