Timeline for Detecting when object is fully in collider
Current License: CC BY-SA 3.0
5 events
| when toggle format | what | by | license | comment | |
|---|---|---|---|---|---|
| Sep 10, 2020 at 15:21 | comment | added | user35344 | @Naeem See my edit to the answer, apparently modern game engines do not bother to provide reasonable method overloads for collision checks. | |
| Sep 10, 2020 at 12:48 | comment | added | Naeem | @Tyyppi_77 I tried if (other.bounds.Contains(this.bounds)) but it is showing error at (this.bounds) How to resolve that error? | |
| Aug 20, 2016 at 11:10 | answer | added | user35344 | timeline score: 2 | |
| Aug 20, 2016 at 10:54 | review | First posts | |||
| Aug 20, 2016 at 10:56 | |||||
| Aug 20, 2016 at 10:52 | history | asked | Arnas Puidokas | CC BY-SA 3.0 |