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Jun 2, 2011 at 20:53 vote accept Allov
May 31, 2011 at 23:07 answer added Allov timeline score: 0
May 30, 2011 at 0:15 comment added Allov @AttackingHobo well, it must not be the best, but as I said, in the end, the animation looks alright. It's just a matter of finding out how to split all the clips. It seems the SkinnedModelProcessor "bakes" the frames so less has to be calculated. But, it's hard to find the right way to split them up without any stutter and have a real loop. Sure, the "dude"'s animation loops correctly. But, the only animation there is in this file is the walk animation. I didn't have much luck with blender, can't find any model that I can load with the animations :(
May 29, 2011 at 20:37 comment added AttackingHobo I have been looking online and I see that people are having lots of problems with milkshape and XNA. It seems that they can only get a model loaded, but they have to mess with it a lot settings manually in the file and it seems that animations don't get imported correctly. I would try using blender instead of milkshape.
May 29, 2011 at 20:25 comment added Allov @AttackingHobo Well, the Milkshape exporter doesn't have any options, so I don't know what I could be doing wrong. However, I've gathered a bit more information now. It seems the animation was exported at 24 FPS, so I can get a time range this way. But it's not quite right for the moment. I'm really confused :( Edit: There seem to be a bit more information here: forums.create.msdn.com/forums/p/65573/401185.aspx
May 29, 2011 at 20:22 comment added AttackingHobo You are doing something wrong in the export process, its kind of hard to tell what though since you are the one exporting. Maybe you can search online on how to export models properly with the correct keyframes?
May 29, 2011 at 12:35 history asked Allov CC BY-SA 3.0