Timeline for Dealing with AI in a simple strategy game
Current License: CC BY-SA 3.0
5 events
| when toggle format | what | by | license | comment | |
|---|---|---|---|---|---|
| Sep 2, 2016 at 18:18 | vote | accept | Sorade | ||
| Sep 2, 2016 at 15:42 | comment | added | uliwitness | Another common approach is to write the "perfect" AI, then dumb it down by inserting a random element that makes it make the less-than-optimal decision. | |
| Sep 2, 2016 at 14:38 | history | edited | Philipp | CC BY-SA 3.0 | deleted 108 characters in body |
| Sep 2, 2016 at 14:32 | history | edited | Philipp | CC BY-SA 3.0 | added 271 characters in body |
| Sep 2, 2016 at 14:16 | history | answered | Philipp | CC BY-SA 3.0 |