Timeline for Enemy shake/vibrate when following character
Current License: CC BY-SA 3.0
6 events
| when toggle format | what | by | license | comment | |
|---|---|---|---|---|---|
| S Sep 12, 2016 at 11:31 | history | suggested | Gnemlock | CC BY-SA 3.0 | Punctuation and grammar. |
| Sep 12, 2016 at 10:03 | review | Suggested edits | |||
| S Sep 12, 2016 at 11:31 | |||||
| Sep 12, 2016 at 10:03 | comment | added | Gnemlock | Except for the part where freezing the rigidbody position prevents the object from moving. Doesnt work very well with an enemy that is suppose to follow the player | |
| Sep 12, 2016 at 9:22 | review | Late answers | |||
| Sep 12, 2016 at 10:14 | |||||
| Sep 12, 2016 at 9:17 | review | First posts | |||
| Sep 12, 2016 at 10:04 | |||||
| Sep 12, 2016 at 9:06 | history | answered | Ashish | CC BY-SA 3.0 |