Timeline for Nested Coroutine Movement is slugish
Current License: CC BY-SA 3.0
15 events
| when toggle format | what | by | license | comment | |
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| May 4, 2017 at 21:51 | comment | added | Savlon | Minor issue - you're also checking if the distance is <= 2 in the first if block, and then in the second, you're checking if the distance is >= 2. This means if the distance is 2 it will always choose the first block. Not a huge deal but just FYI. | |
| S May 2, 2017 at 20:54 | history | suggested | Archmede | CC BY-SA 3.0 | Capitalized Pronouns and Fixed Spelling Error |
| May 2, 2017 at 20:24 | review | Suggested edits | |||
| S May 2, 2017 at 20:54 | |||||
| Apr 13, 2017 at 23:35 | history | bumped | CommunityBot | This question has answers that may be good or bad; the system has marked it active so that they can be reviewed. | |
| Mar 7, 2017 at 16:34 | history | bumped | CommunityBot | This question has answers that may be good or bad; the system has marked it active so that they can be reviewed. | |
| Jan 30, 2017 at 0:07 | history | bumped | CommunityBot | This question has answers that may be good or bad; the system has marked it active so that they can be reviewed. | |
| Dec 30, 2016 at 9:03 | history | bumped | CommunityBot | This question has answers that may be good or bad; the system has marked it active so that they can be reviewed. | |
| Nov 28, 2016 at 17:35 | history | bumped | CommunityBot | This question has answers that may be good or bad; the system has marked it active so that they can be reviewed. | |
| Oct 28, 2016 at 6:11 | history | bumped | CommunityBot | This question has answers that may be good or bad; the system has marked it active so that they can be reviewed. | |
| Sep 21, 2016 at 20:23 | answer | added | tc07 | timeline score: 0 | |
| Sep 15, 2016 at 20:55 | history | edited | ThePhantomz | CC BY-SA 3.0 | added 142 characters in body |
| Sep 15, 2016 at 20:17 | answer | added | Leo | timeline score: 1 | |
| Sep 15, 2016 at 20:16 | comment | added | ThePhantomz | Hi DMGregory - Yes, i want the patrol to finish IE reach the waypoint, and only then wait for 6 seconds (To observe or wait), then continue patrolling until a new point is reached and repeat the wait. | |
| Sep 15, 2016 at 20:08 | comment | added | DMGregory♦ | From a cursory reading, it looks like you could be starting multiple Patrol coroutines in parallel, since each one can run for 6 seconds, but the FSM keeps ticking and firing off new actions every frame, even if a patrol is in progress. Did you intend to either wait for the patrol method to finish its work before the FSM state switches again, or for the FSM to update/cancel the current patrol instead of stacking up multiple? | |
| Sep 15, 2016 at 19:57 | history | asked | ThePhantomz | CC BY-SA 3.0 |