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May 4, 2017 at 21:51 comment added Savlon Minor issue - you're also checking if the distance is <= 2 in the first if block, and then in the second, you're checking if the distance is >= 2. This means if the distance is 2 it will always choose the first block. Not a huge deal but just FYI.
S May 2, 2017 at 20:54 history suggested Archmede CC BY-SA 3.0
Capitalized Pronouns and Fixed Spelling Error
May 2, 2017 at 20:24 review Suggested edits
S May 2, 2017 at 20:54
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Sep 21, 2016 at 20:23 answer added tc07 timeline score: 0
Sep 15, 2016 at 20:55 history edited ThePhantomz CC BY-SA 3.0
added 142 characters in body
Sep 15, 2016 at 20:17 answer added Leo timeline score: 1
Sep 15, 2016 at 20:16 comment added ThePhantomz Hi DMGregory - Yes, i want the patrol to finish IE reach the waypoint, and only then wait for 6 seconds (To observe or wait), then continue patrolling until a new point is reached and repeat the wait.
Sep 15, 2016 at 20:08 comment added DMGregory From a cursory reading, it looks like you could be starting multiple Patrol coroutines in parallel, since each one can run for 6 seconds, but the FSM keeps ticking and firing off new actions every frame, even if a patrol is in progress. Did you intend to either wait for the patrol method to finish its work before the FSM state switches again, or for the FSM to update/cancel the current patrol instead of stacking up multiple?
Sep 15, 2016 at 19:57 history asked ThePhantomz CC BY-SA 3.0