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Jun 27, 2020 at 16:26 comment added user45623 @user253751 "Orders of magnitude" are usually understood to mean powers of 10. So if we took the loosest definition of "several", that would mean "100x longer" (which could be 1 minute vs 2 hours). This was almost 4 years ago so I don't remember the exact numbers, but I think it was something like 5 - 10 minutes to compile the Xcode project on my Mac Mini, vs. 1 hour to compile the Xcode project on a PC and another hour to transfer it to the Mac so I could actually compile an IPA. So I was probably exaggerating, but the point was it wasn't even worth compiling the Xcode project on Windows.
Jun 26, 2020 at 11:46 comment added Stack Exchange Broke The Law @user45623 Several orders of magnitude? Like, days instead of milliseconds?
Dec 24, 2016 at 0:54 comment added user45623 I don't mean that a Mac Mini is faster than a Windows machine - in my experience, a Mac Mini is significantly slower than a Windows machine with comparable hardware. However, Unity's iOS build support on Windows is extremely slow, and the time to transfer a multi-gigabyte xcode project to the Mac far outweighs any potential time savings you might theoretically get from building it on Windows.
Dec 24, 2016 at 0:49 comment added user45623 Note for anyone else who decides to try this out: Using iOS build support to generate the xcode project on an extremely powerful Windows, machine and then transferring it to a Mac Mini to compile, is several orders of magnitude slower than pulling code changes to the Mac Mini and generating the xcode project there. For my purposes, iOS build support on Windows is less than useless. Maybe if you have a standalone file server, this would be practical to use.
Dec 24, 2016 at 0:38 vote accept user45623
Sep 24, 2016 at 12:25 history answered user3797758 CC BY-SA 3.0