Timeline for How to prevent clients from stuttering while keeping the game in sync in multiplayer Pong?
Current License: CC BY-SA 3.0
6 events
| when toggle format | what | by | license | comment | |
|---|---|---|---|---|---|
| Jan 12, 2017 at 10:35 | comment | added | Philipp | Are you using TCP or UDP? | |
| Jan 12, 2017 at 8:10 | history | bumped | CommunityBot | This question has answers that may be good or bad; the system has marked it active so that they can be reviewed. | |
| Dec 11, 2016 at 13:50 | history | bumped | CommunityBot | This question has answers that may be good or bad; the system has marked it active so that they can be reviewed. | |
| Nov 1, 2016 at 3:47 | history | bumped | CommunityBot | This question has answers that may be good or bad; the system has marked it active so that they can be reviewed. | |
| Sep 28, 2016 at 7:58 | answer | added | Bálint | timeline score: 1 | |
| Sep 28, 2016 at 7:51 | history | asked | Z0q | CC BY-SA 3.0 |