Timeline for Why does OpenGL require all coordinates in [-1,1] (NDC)?
Current License: CC BY-SA 3.0
7 events
| when toggle format | what | by | license | comment | |
|---|---|---|---|---|---|
| Jul 13, 2017 at 12:50 | comment | added | Tim Čas | @Buster: It's in core OpenGL as of 4.5. | |
| May 21, 2017 at 8:15 | comment | added | Buster | It's ARB_clip_control; by the time of the depth range transformation, the precision would already have been lost. For more information see for example this NVidia blog entry. | |
| Sep 30, 2016 at 1:30 | comment | added | Trevor Powell | The GL extension Brooke's referring to is, I believe, glDepthRangedNV, which is currently supported by both NVidia and AMD GPU drivers, but not by Intel. | |
| Sep 30, 2016 at 1:10 | history | edited | Trevor Powell | CC BY-SA 3.0 | added 6 characters in body |
| Sep 29, 2016 at 23:52 | review | Late answers | |||
| Sep 30, 2016 at 2:48 | |||||
| Sep 29, 2016 at 23:39 | review | First posts | |||
| Sep 29, 2016 at 23:46 | |||||
| Sep 29, 2016 at 23:35 | history | answered | Brooke Hodgman | CC BY-SA 3.0 |