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Jul 13, 2017 at 12:50 comment added Tim Čas @Buster: It's in core OpenGL as of 4.5.
May 21, 2017 at 8:15 comment added Buster It's ARB_clip_control; by the time of the depth range transformation, the precision would already have been lost. For more information see for example this NVidia blog entry.
Sep 30, 2016 at 1:30 comment added Trevor Powell The GL extension Brooke's referring to is, I believe, glDepthRangedNV, which is currently supported by both NVidia and AMD GPU drivers, but not by Intel.
Sep 30, 2016 at 1:10 history edited Trevor Powell CC BY-SA 3.0
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Sep 29, 2016 at 23:52 review Late answers
Sep 30, 2016 at 2:48
Sep 29, 2016 at 23:39 review First posts
Sep 29, 2016 at 23:46
Sep 29, 2016 at 23:35 history answered Brooke Hodgman CC BY-SA 3.0