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Jun 16, 2020 at 10:15 history edited CommunityBot
Commonmark migration
Oct 4, 2016 at 12:00 comment added DMGregory Are you going for a pixel-perfect look? If so, have you read this article about selecting asset sizes and camera/layout for each resolution?
Oct 4, 2016 at 11:56 vote accept Ali Asad
Oct 4, 2016 at 10:24 answer added Shraa1 timeline score: 0
Oct 4, 2016 at 10:14 comment added jgallant I don't even think you should bother supporting 320x240 resolutions either.
Oct 4, 2016 at 10:13 comment added jgallant That is up to your design decisions. In most cases you are better off going big, especially if you want to support large iPad display resolutions. Regardless you will need to package the sprites with the same executable on each platform, you could package all the smaller sprites too, but why bother when you can simply just use the higher resolution sprites. The only way around it would be to fetch your content on a CDN based on the user's device. I wouldn't recommend doing that.
Oct 4, 2016 at 10:11 comment added Ali Asad Also, If i choose low resolution like 320x240. Would graphics when it displayed on high resolution screen i.e 2048x1536 (ipad 3). @jgallant??
Oct 4, 2016 at 10:10 comment added Ali Asad In that case while creating sprite sheet in photoshop, what resolution do i need to choose.
Oct 4, 2016 at 9:48 comment added jgallant You can use the same sprite sheets in different resolutions.
Oct 4, 2016 at 6:34 review First posts
Oct 4, 2016 at 9:09
Oct 4, 2016 at 6:32 history asked Ali Asad CC BY-SA 3.0