Timeline for Detecting when a car is out of the track
Current License: CC BY-SA 3.0
13 events
| when toggle format | what | by | license | comment | |
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| Sep 19, 2017 at 11:44 | comment | added | DMGregory♦ | For future reference, a "convex" collider uses the convex hull of the mesh for collisions. That means any crevices or concavities get flattened out, so the mesh has only flat regions and outward bulges, never inward, and has no holes or hollows — just one big blob. If I had a collider shaped like a hand, using its convex hull would turn it into a paddle. It's more efficient for collisions with complicated meshes with unimportant detail, but it's not what you want for representing all the bends and valleys in a race track. | |
| Sep 19, 2017 at 11:02 | history | bumped | CommunityBot | This question has answers that may be good or bad; the system has marked it active so that they can be reviewed. | |
| Aug 19, 2017 at 8:31 | history | bumped | CommunityBot | This question has answers that may be good or bad; the system has marked it active so that they can be reviewed. | |
| Jul 14, 2017 at 16:52 | answer | added | Conradict | timeline score: 0 | |
| Jul 14, 2017 at 13:23 | history | bumped | CommunityBot | This question has answers that may be good or bad; the system has marked it active so that they can be reviewed. | |
| Jun 7, 2017 at 18:14 | history | bumped | CommunityBot | This question has answers that may be good or bad; the system has marked it active so that they can be reviewed. | |
| May 7, 2017 at 14:58 | history | bumped | CommunityBot | This question has answers that may be good or bad; the system has marked it active so that they can be reviewed. | |
| Mar 20, 2017 at 18:48 | history | bumped | CommunityBot | This question has answers that may be good or bad; the system has marked it active so that they can be reviewed. | |
| Feb 18, 2017 at 2:34 | history | bumped | CommunityBot | This question has answers that may be good or bad; the system has marked it active so that they can be reviewed. | |
| Jan 17, 2017 at 14:56 | comment | added | Ryan white | i would have a trigger placed outside the track, rather than being the track. sometimes unity runs into issues if you start the character model in the collider it wants to detect. So a simple test would be to put the car outside the track and have him come onto the track. | |
| Jan 17, 2017 at 13:19 | history | bumped | CommunityBot | This question has answers that may be good or bad; the system has marked it active so that they can be reviewed. | |
| Oct 17, 2016 at 0:27 | answer | added | RaxelZ | timeline score: 2 | |
| Oct 16, 2016 at 12:43 | history | asked | Berchmans | CC BY-SA 3.0 |