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Timeline for XNA Quadtree with LOD

Current License: CC BY-SA 3.0

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Dec 6, 2011 at 13:05 history edited sam hocevar CC BY-SA 3.0
spelling (frustum)
Jun 21, 2011 at 7:58 answer added drxzcl timeline score: 2
Jun 8, 2011 at 8:06 comment added Bob @Joel - It's not an answer, because it doesn't answer the question asked.
Jun 7, 2011 at 17:41 comment added Joel Martinez @Olhovsky, this should probably be listed as an answer
Jun 7, 2011 at 4:49 comment added Olhovsky What you've described is not the method that one would use to efficiently draw a terrain using a quadtree. You do not partition the terrain at the vertex level into the quadtree. You partition the terrain into blocks containing many vertices, and each block is assigned to a quadtree node. There are many ways to go about this. There are several quad tree terrain examples on the net written in XNA, but you said you don't want me to link to those so...
Jun 7, 2011 at 3:13 history tweeted twitter.com/#!/StackGameDev/status/77936239340298240
Jun 6, 2011 at 22:21 history asked Bob CC BY-SA 3.0