Timeline for How do I handle loads of (prefab?) objects in Unity2D/3D?
Current License: CC BY-SA 3.0
12 events
| when toggle format | what | by | license | comment | |
|---|---|---|---|---|---|
| May 28, 2017 at 13:21 | history | edited | doppelgreener | CC BY-SA 3.0 | edited title |
| May 28, 2017 at 9:36 | history | bumped | CommunityBot | This question has answers that may be good or bad; the system has marked it active so that they can be reviewed. | |
| Apr 28, 2017 at 3:06 | history | bumped | CommunityBot | This question has answers that may be good or bad; the system has marked it active so that they can be reviewed. | |
| Mar 28, 2017 at 2:29 | history | bumped | CommunityBot | This question has answers that may be good or bad; the system has marked it active so that they can be reviewed. | |
| Feb 25, 2017 at 4:11 | history | bumped | CommunityBot | This question has answers that may be good or bad; the system has marked it active so that they can be reviewed. | |
| Jan 18, 2017 at 1:23 | history | bumped | CommunityBot | This question has answers that may be good or bad; the system has marked it active so that they can be reviewed. | |
| Dec 15, 2016 at 7:58 | answer | added | zhekazheka | timeline score: 2 | |
| Nov 17, 2016 at 10:31 | answer | added | ball | timeline score: 1 | |
| Nov 17, 2016 at 4:03 | comment | added | D34thSt4lker | Yes, I understand I am able to do whatever I want. My question is just what is the more efficient approach? What makes more sense to do and is it even possible to create one object that conforms to MANY objects based on data provided | |
| Nov 16, 2016 at 23:16 | review | Close votes | |||
| Dec 2, 2016 at 3:07 | |||||
| Nov 16, 2016 at 22:53 | comment | added | Gnemlock | It really depends on your own preference and skill. You are able to do whatever you want. | |
| Nov 16, 2016 at 21:52 | history | asked | D34thSt4lker | CC BY-SA 3.0 |