Timeline for HTML5 realtime MMO games, should I do server side physics update or client side?
Current License: CC BY-SA 3.0
6 events
| when toggle format | what | by | license | comment | |
|---|---|---|---|---|---|
| Dec 6, 2016 at 11:13 | vote | accept | newguy | ||
| Nov 25, 2016 at 8:35 | comment | added | Philipp | @newguy Basically yes. | |
| Nov 25, 2016 at 3:37 | comment | added | newguy | So the game updates codes in client and server are pretty much the same except for reformatting the received data and state interpolation? | |
| Nov 25, 2016 at 2:16 | vote | accept | newguy | ||
| Dec 6, 2016 at 11:13 | |||||
| Nov 24, 2016 at 20:06 | history | edited | Philipp | CC BY-SA 3.0 | edited body |
| Nov 24, 2016 at 14:19 | history | answered | Philipp | CC BY-SA 3.0 |