Timeline for get Actor hit() from array of Nodes
Current License: CC BY-SA 3.0
14 events
| when toggle format | what | by | license | comment | |
|---|---|---|---|---|---|
| Dec 6, 2016 at 15:48 | history | edited | Mounir Elfassi | CC BY-SA 3.0 | remove unnecessary code |
| Nov 28, 2016 at 20:28 | review | Close votes | |||
| Dec 13, 2016 at 3:01 | |||||
| Nov 28, 2016 at 11:12 | history | edited | Mounir Elfassi | CC BY-SA 3.0 | improving my code |
| Nov 27, 2016 at 23:16 | history | edited | Mounir Elfassi | CC BY-SA 3.0 | add comment to code |
| Nov 27, 2016 at 22:46 | history | edited | Mounir Elfassi | CC BY-SA 3.0 | explaining my problem |
| Nov 27, 2016 at 22:40 | history | edited | Mounir Elfassi | CC BY-SA 3.0 | explaining my problem |
| Nov 27, 2016 at 22:34 | comment | added | Jacob | Check the answer | |
| Nov 27, 2016 at 22:34 | comment | added | Mounir Elfassi | @spectre I have multiple menu items (Buttons, Levels) but the touch event not working for me | |
| Nov 27, 2016 at 22:34 | answer | added | Jacob | timeline score: 1 | |
| Nov 27, 2016 at 22:32 | history | edited | Mounir Elfassi | CC BY-SA 3.0 | improving my code |
| Nov 27, 2016 at 22:28 | comment | added | Mounir Elfassi | my code returns null | |
| Nov 27, 2016 at 22:26 | comment | added | Jacob | First of all, you don't need to call node != null after you checked it with instanceof (if it would be null instanceof would return false). Second, you're casting your Node object to SpriteNode 3 times. Don't. Assign it to a pointer like if(node instanceof SpriteNode) SpriteNode newNode = (SpriteNode) node; and use the newNode later. Third, I don't know what do you want to achieve. Please explain your question a bit. We don't even know if your code works now or not ;) | |
| Nov 27, 2016 at 22:12 | review | First posts | |||
| Nov 28, 2016 at 1:18 | |||||
| Nov 27, 2016 at 22:08 | history | asked | Mounir Elfassi | CC BY-SA 3.0 |