Timeline for How can I optimise a Minecraft-esque voxel world?
Current License: CC BY-SA 3.0
5 events
| when toggle format | what | by | license | comment | |
|---|---|---|---|---|---|
| Jun 21, 2012 at 18:16 | comment | added | Edwin Buck | The inefficiencies you refer to is also known as "the network", which never quite acts the same way twice, even with the same end points communicating. | |
| Jun 14, 2012 at 21:47 | comment | added | Olie | Good catch (+1); answer updated. (Was doing for memory originally, and forgot the right word.) | |
| Jun 14, 2012 at 21:47 | history | edited | Olie | CC BY-SA 3.0 | typo chunk -> clump |
| Jun 14, 2012 at 18:22 | comment | added | Marco | "clumps" are usually named chunks. | |
| Jun 12, 2011 at 19:38 | history | answered | Olie | CC BY-SA 3.0 |