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Timeline for Matching game difficulty

Current License: CC BY-SA 3.0

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Jan 9, 2017 at 15:51 vote accept Yatoniea
Jan 9, 2017 at 15:50 answer added realUser404 timeline score: 2
Jan 9, 2017 at 15:49 comment added Yatoniea @Lasse Yes, you're right. I guess the best way to explain myself is. With the current method I am using which is just generating things randomly I end up with an erratic number of the colors of images I am supposed to match. So, say the thing I was supposed to match is 'X' one round could have 8 and the next round 1. I guess what I am asking is how to make that more deliberate so it's not just entirely random and makes some sense.
Jan 9, 2017 at 15:44 comment added Lasse I think this is rather broad question. Do you have some specific problem you are having when implementing your generator? I guess the general idea is to have some sort of difficulty points, and when the generated map is simulated you add up the points. Let's say the grid size or area adds to the points, and then how many different colors there are multiplies that, or something. It's really up to you how you want to implement it.
Jan 9, 2017 at 15:42 history edited Yatoniea CC BY-SA 3.0
Better explained
Jan 9, 2017 at 15:39 comment added Yatoniea @realUser404 Here's the promotional video for the first version of the game I made quite a while ago but the premise is the same the only thing is in this game everything is randomly decided with no thought into difficulty: youtube.com/watch?v=sa2mtpv7RzA
Jan 9, 2017 at 15:37 comment added realUser404 Do you have an example to show?
Jan 9, 2017 at 15:33 history asked Yatoniea CC BY-SA 3.0