Timeline for Matching game difficulty
Current License: CC BY-SA 3.0
8 events
| when toggle format | what | by | license | comment | |
|---|---|---|---|---|---|
| Jan 9, 2017 at 15:51 | vote | accept | Yatoniea | ||
| Jan 9, 2017 at 15:50 | answer | added | realUser404 | timeline score: 2 | |
| Jan 9, 2017 at 15:49 | comment | added | Yatoniea | @Lasse Yes, you're right. I guess the best way to explain myself is. With the current method I am using which is just generating things randomly I end up with an erratic number of the colors of images I am supposed to match. So, say the thing I was supposed to match is 'X' one round could have 8 and the next round 1. I guess what I am asking is how to make that more deliberate so it's not just entirely random and makes some sense. | |
| Jan 9, 2017 at 15:44 | comment | added | Lasse | I think this is rather broad question. Do you have some specific problem you are having when implementing your generator? I guess the general idea is to have some sort of difficulty points, and when the generated map is simulated you add up the points. Let's say the grid size or area adds to the points, and then how many different colors there are multiplies that, or something. It's really up to you how you want to implement it. | |
| Jan 9, 2017 at 15:42 | history | edited | Yatoniea | CC BY-SA 3.0 | Better explained |
| Jan 9, 2017 at 15:39 | comment | added | Yatoniea | @realUser404 Here's the promotional video for the first version of the game I made quite a while ago but the premise is the same the only thing is in this game everything is randomly decided with no thought into difficulty: youtube.com/watch?v=sa2mtpv7RzA | |
| Jan 9, 2017 at 15:37 | comment | added | realUser404 | Do you have an example to show? | |
| Jan 9, 2017 at 15:33 | history | asked | Yatoniea | CC BY-SA 3.0 |