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Fixed the formula for one, fix the series for the other.
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Vaillancourt
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theseThese are some ways i'veI've used so far they. They are sorted by grow rate (just multiplied every equation by a constant value):

  1. exp = level (this one may seem odd but for some games that reward exp changes according to player level like borderlands this one may fit to)

  2. exp = level +* log10(level)

     1 0 2 0.6 3 1.4 4 2.4 5 3.5 6 4.6 
  3. exp = level^const_value : for my example I set const value to 3/2

     1 1 2 2.8 3  5.1  4 8 5 11.2 6 14.7 

// Above Series will be achieved by exp = level * log10(level)

  1. exp = level^const_value : for my example i set const value to 3/2

     1 1 2 2.8 3 5.1 4 8 5 11.2 6 27 

these are some ways i've used so far they are sorted by grow rate (just multiplied every equation by a constant value):

  1. exp = level (this one may seem odd but for some games that reward exp changes according to player level like borderlands this one may fit to)

  2. exp = level + log(level)

     1 0 2 0.6 3 1.4 4 2.4 5 3.5 6 4.6 

// Above Series will be achieved by exp = level * log10(level)

  1. exp = level^const_value : for my example i set const value to 3/2

     1 1 2 2.8 3 5.1 4 8 5 11.2 6 27 

These are some ways I've used so far. They are sorted by grow rate (just multiplied every equation by a constant value):

  1. exp = level (this one may seem odd but for some games that reward exp changes according to player level like borderlands this one may fit to)

  2. exp = level * log10(level)

     1 0 2 0.6 3 1.4 4 2.4 5 3.5 6 4.6 
  3. exp = level^const_value : for my example I set const value to 3/2

     1 1 2 2.8 3  5.1  4 8 5 11.2 6 14.7 
the above series will be achieved with multiplying Level No , not adding Level No
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these are some ways i've used so far they are sorted by grow rate (just multiplied every equation by a constant value):

  1. exp = level (this one may seem odd but for some games that reward exp changes according to player level like borderlands this one may fit to)

  2. exp = level + log(level)

     1 0 2 0.6 3 1.4 4 2.4 5 3.5 6 4.6 
  3. exp = level^const_value : for my example i set const value to 3/2

     1 1 2 2.8 3 5.1 4 8 5 11.2 6 27 

// Above Series will be achieved by exp = level * log10(level)

  1. exp = level^const_value : for my example i set const value to 3/2

     1 1 2 2.8 3 5.1 4 8 5 11.2 6 27 

these are some ways i've used so far they are sorted by grow rate (just multiplied every equation by a constant value):

  1. exp = level (this one may seem odd but for some games that reward exp changes according to player level like borderlands this one may fit to)

  2. exp = level + log(level)

     1 0 2 0.6 3 1.4 4 2.4 5 3.5 6 4.6 
  3. exp = level^const_value : for my example i set const value to 3/2

     1 1 2 2.8 3 5.1 4 8 5 11.2 6 27 

these are some ways i've used so far they are sorted by grow rate (just multiplied every equation by a constant value):

  1. exp = level (this one may seem odd but for some games that reward exp changes according to player level like borderlands this one may fit to)

  2. exp = level + log(level)

     1 0 2 0.6 3 1.4 4 2.4 5 3.5 6 4.6 

// Above Series will be achieved by exp = level * log10(level)

  1. exp = level^const_value : for my example i set const value to 3/2

     1 1 2 2.8 3 5.1 4 8 5 11.2 6 27 
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Ali1S232
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these are some ways i've used so far they are sorted by grow rate (just multiplied every equation by a constant value):

  1. exp = level (this one may seem odd but for some games that reward exp changes according to player level like borderlands this one may fit to)

  2. exp = level + log(level)

     1 0 2 0.6 3 1.4 4 2.4 5 3.5 6 4.6 
  3. exp = level^const_value : for my example i set const value to 3/2

     1 1 2 2.8 3 5.1 4 8 5 11.2 6 27