Timeline for How can I "smoothen" my path-finding on a map with big tiles?
Current License: CC BY-SA 3.0
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| Jan 30, 2017 at 4:46 | comment | added | user1152717 | Ok, so there are multiple "solutions" here. One is, as you already suggested, making the tiles smaller, although they would have to be really tiny for the path to appear straight. Another "solution" is to abandon tiles altogether. Tile based games have kinda gone out of fashion. One thing I would try is to make your algorithm prefer changing direction more often. In your image, the path goes down a bunch, then diagonal a bunch. It might look straighter if it went down-diagonal-down-diagonal. | |
| Jan 29, 2017 at 22:53 | comment | added | Tudvari | Currently it interpolates between the tiles found by the algorhytm. But if I just interpolate between the start and the end point, then what's the point of the node based path-finding? | |
| Jan 29, 2017 at 22:36 | history | answered | user1152717 | CC BY-SA 3.0 |