Timeline for Anti-cheat: How secure is the client?
Current License: CC BY-SA 3.0
7 events
| when toggle format | what | by | license | comment | |
|---|---|---|---|---|---|
| Jun 25, 2017 at 3:03 | answer | added | Techinator | timeline score: 0 | |
| Jan 31, 2017 at 16:52 | vote | accept | DonutGaz | ||
| Jan 30, 2017 at 14:45 | comment | added | Philipp | Related: "How do game bots perceive the game world & other entities?". This question might give you a better perspective on what it takes to prevent all the possible attack angles for cheaters (spoiler: There is a lot more to think about than just the netcode). | |
| Jan 30, 2017 at 11:54 | comment | added | Vaillancourt♦ | You may want to read a bit more on how to make "safer" multiplayer games. The Source Multiplayer Networking is a good start. | |
| Jan 30, 2017 at 11:36 | review | First posts | |||
| Jan 30, 2017 at 15:13 | |||||
| Jan 30, 2017 at 11:33 | answer | added | Vaillancourt♦ | timeline score: 3 | |
| Jan 30, 2017 at 11:29 | history | asked | DonutGaz | CC BY-SA 3.0 |