Timeline for Why does the shader compiler reorganize my code in loops and branches?
Current License: CC BY-SA 3.0
3 events
| when toggle format | what | by | license | comment | |
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| Mar 21, 2017 at 13:26 | vote | accept | János Turánszki | ||
| Feb 14, 2017 at 17:49 | comment | added | János Turánszki | Hey thanks for answering. I know about those attributes, I was specifically interested in the above mentioned compiler behaviour. I had an idea that maybe it tries to optimize for balancing ALU/TEX load (or buffer load) when there is no dynamic flow control? | |
| Feb 11, 2017 at 7:11 | history | answered | Chuck Walbourn | CC BY-SA 3.0 |