Skip to main content

Timeline for BufferedImage canvas is null

Current License: CC BY-SA 3.0

25 events
when toggle format what by license comment
Mar 19, 2019 at 2:45 vote accept KozzyMoto
Nov 26, 2017 at 17:47 answer added ice1000 timeline score: 2
S Nov 26, 2017 at 14:45 history suggested user100681
Added gameloop tag
Nov 26, 2017 at 11:51 comment added user100681 Have you tried following The Cherno's youtube series?(m.youtube.com/watch?v=GFYT7Lqt1h8) he handles the gameloop in a very good way, and he also teaches you about game programming and game logic! He extends the Canvas class by the way.
Nov 26, 2017 at 11:48 review Suggested edits
S Nov 26, 2017 at 14:45
Nov 25, 2017 at 13:21 history bumped CommunityBot This question has answers that may be good or bad; the system has marked it active so that they can be reviewed.
Oct 25, 2017 at 7:20 history bumped CommunityBot This question has answers that may be good or bad; the system has marked it active so that they can be reviewed.
Sep 20, 2017 at 22:04 history bumped CommunityBot This question has answers that may be good or bad; the system has marked it active so that they can be reviewed.
Aug 18, 2017 at 18:26 history bumped CommunityBot This question has answers that may be good or bad; the system has marked it active so that they can be reviewed.
S Jul 13, 2017 at 14:31 history suggested J4S
Removed irrelevant tag
Jul 13, 2017 at 13:35 review Suggested edits
S Jul 13, 2017 at 14:31
Jul 13, 2017 at 11:21 history bumped CommunityBot This question has answers that may be good or bad; the system has marked it active so that they can be reviewed.
S Mar 4, 2017 at 11:15 history suggested Thomas CC BY-SA 3.0
improved formatting
Mar 4, 2017 at 11:07 comment added Bálint Why do you use the html-canvas tag?
Mar 4, 2017 at 9:52 review Suggested edits
S Mar 4, 2017 at 11:15
Feb 27, 2017 at 15:53 comment added KozzyMoto Let us continue this discussion in chat.
Feb 27, 2017 at 15:34 comment added KozzyMoto I'm not sure how that could be. I'm using the exact same setup I have used before, and it has worked for me until now. How would I check if it's fully initialized anyway?
Feb 27, 2017 at 15:06 comment added benh I meant that from your current code, you haven't actually used the value in waitTime anywhere yet. are you sure you're setting the jpanel to be visible and fully intialised?
Feb 27, 2017 at 15:01 comment added KozzyMoto I did the try catch, it kept giving nullpointer errors even after about 50 frames. Also is it bad to have a waitTime? Why should I never use it?
Feb 27, 2017 at 14:50 comment added benh it must be because getGraphics() is returning null, which is likely to be because the JPanel hasn't finished initializing, perhaps try adding a catch for the null pointer exception and see if it goes away after a few frames? Also, you never use waitTime to actually wait in your game loop
Feb 27, 2017 at 14:42 comment added KozzyMoto hmm you're right. I feel dumb. But why would g2 be null?
Feb 27, 2017 at 11:26 comment added benh are you sure that its image that is null, not g2? add a breakpoint and take a look
Feb 27, 2017 at 11:20 review Close votes
Mar 14, 2017 at 3:00
Feb 27, 2017 at 6:19 review First posts
Feb 27, 2017 at 11:04
Feb 27, 2017 at 6:17 history asked KozzyMoto CC BY-SA 3.0