Timeline for Unity AssetBundles, server and security concerns
Current License: CC BY-SA 3.0
3 events
| when toggle format | what | by | license | comment | |
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| Mar 21, 2017 at 14:40 | comment | added | César Augusto | Exactly. That depends for each game. But the user is going to have those files on his/her device even if you manage to securely lock them behind authentication anyway, so in most cases it's a wasted effort. | |
| Mar 21, 2017 at 14:28 | comment | added | Philipp | One reason I could see for authentication is that lack of authentication allows anyone to download the asset bundle even when they haven't bought the game. Now the question is what value the asset bundle has for anyone without the core game. But that's a question we can't answer. | |
| Mar 21, 2017 at 14:13 | history | answered | César Augusto | CC BY-SA 3.0 |