I'm currently trying a new approach on a Card Game in Unity.
To capsuling my Card Prefab i have a root GameObject with the Canvas Component.
I'm highly count on the Canvas behavior which should render things after the main scene rendering.
Elements on a canvas are rendered AFTER scene rendering, either from an attached camera or using overlay mode.
Before i further proceed, i want to know if there are any disadvantage of this, when my Game Logic approximately generate 100-200 of this GameObjects?
Should the Canvas Component not be overused in Unity?