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DMGregory
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Overuse of Canvas in Unity3D

I'm currently trying a new approach on a Card Game in Unity.

To capsuling my Card Prefab i have a root GameObject with the Canvas Component.

I'm highly count on the Canvas behavior which should render things after the main scene rendering.

Elements on a canvas are rendered AFTER scene rendering, either from an attached camera or using overlay mode.

Before i further proceed, i want to know if there are any disadvantage of this, when my Game Logic approximately generate 100-200 of this GameObjects?

Should the Canvas Component not be overused in Unity?