Timeline for Overuse of Canvas in Unity3D
Current License: CC BY-SA 3.0
17 events
| when toggle format | what | by | license | comment | |
|---|---|---|---|---|---|
| Jan 8, 2022 at 20:58 | history | edited | DMGregory♦ | edited tags | |
| May 11, 2018 at 1:08 | history | bumped | CommunityBot | This question has answers that may be good or bad; the system has marked it active so that they can be reviewed. | |
| Apr 3, 2018 at 22:08 | history | bumped | CommunityBot | This question has answers that may be good or bad; the system has marked it active so that they can be reviewed. | |
| Mar 1, 2018 at 6:30 | history | bumped | CommunityBot | This question has answers that may be good or bad; the system has marked it active so that they can be reviewed. | |
| Jan 28, 2018 at 17:44 | history | bumped | CommunityBot | This question has answers that may be good or bad; the system has marked it active so that they can be reviewed. | |
| Dec 21, 2017 at 10:48 | history | bumped | CommunityBot | This question has answers that may be good or bad; the system has marked it active so that they can be reviewed. | |
| Nov 19, 2017 at 8:36 | history | bumped | CommunityBot | This question has answers that may be good or bad; the system has marked it active so that they can be reviewed. | |
| Oct 17, 2017 at 22:33 | history | bumped | CommunityBot | This question has answers that may be good or bad; the system has marked it active so that they can be reviewed. | |
| Aug 28, 2017 at 21:18 | history | bumped | CommunityBot | This question has answers that may be good or bad; the system has marked it active so that they can be reviewed. | |
| Jul 28, 2017 at 23:16 | history | bumped | CommunityBot | This question has answers that may be good or bad; the system has marked it active so that they can be reviewed. | |
| Jun 18, 2017 at 6:24 | history | bumped | CommunityBot | This question has answers that may be good or bad; the system has marked it active so that they can be reviewed. | |
| May 13, 2017 at 12:05 | history | bumped | CommunityBot | This question has answers that may be good or bad; the system has marked it active so that they can be reviewed. | |
| Apr 12, 2017 at 15:06 | answer | added | Sidar | timeline score: 2 | |
| Apr 12, 2017 at 14:44 | comment | added | Draco18s no longer trusts SE | Watch this: youtu.be/n-oZa4Fb12U If anything, most devs are under using canvas objects. | |
| Apr 12, 2017 at 12:50 | comment | added | DMGregory♦ | You can also control render ordering on ordinary Sprites and geometry, so if your profiling suggests a large performance cost for many canvasses then you'll have alternatives you can use. | |
| Apr 12, 2017 at 11:13 | comment | added | John Hamilton | If anything, this should impact performance in a good way in a card game. Your cards won't update the whole canvas and instead update their own. forum.unity3d.com/threads/… I don't have any experience with many canvases in one scene but it shouldn't really affect performance in a worse way than many container game objects in one scene. | |
| Apr 12, 2017 at 9:59 | history | asked | Smartis has left SO again | CC BY-SA 3.0 |