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Timeline for Overuse of Canvas in Unity3D

Current License: CC BY-SA 3.0

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Jan 8, 2022 at 20:58 history edited DMGregory
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Apr 12, 2017 at 15:06 answer added Sidar timeline score: 2
Apr 12, 2017 at 14:44 comment added Draco18s no longer trusts SE Watch this: youtu.be/n-oZa4Fb12U If anything, most devs are under using canvas objects.
Apr 12, 2017 at 12:50 comment added DMGregory You can also control render ordering on ordinary Sprites and geometry, so if your profiling suggests a large performance cost for many canvasses then you'll have alternatives you can use.
Apr 12, 2017 at 11:13 comment added John Hamilton If anything, this should impact performance in a good way in a card game. Your cards won't update the whole canvas and instead update their own. forum.unity3d.com/threads/… I don't have any experience with many canvases in one scene but it shouldn't really affect performance in a worse way than many container game objects in one scene.
Apr 12, 2017 at 9:59 history asked Smartis has left SO again CC BY-SA 3.0