Timeline for Send large amount of vertices to graphics card
Current License: CC BY-SA 3.0
6 events
| when toggle format | what | by | license | comment | |
|---|---|---|---|---|---|
| Apr 13, 2017 at 22:23 | vote | accept | φ Const. NET | ||
| Apr 13, 2017 at 16:17 | comment | added | φ Const. NET | Exactly. All problems are resulting by manipulating the world. | |
| Apr 13, 2017 at 16:14 | comment | added | user1430 | Also, this related question may be of help: gamedev.stackexchange.com/questions/34771/… (conceptually, I am aware it does cover some OpenGL-specific tech) | |
| Apr 13, 2017 at 15:58 | comment | added | user1430 | "but I am intended to _ implement infdev. This means the game has to upload frequently over 160 MB to the graphics card" This appears to be your problem statement, but it's not super clear exactly what this means. Am I correct in assuming the implication here is that you're going to be changing some aspect of the world (adding/removing/changing block data) and that's why you are re-uploading it? | |
| Apr 13, 2017 at 15:57 | answer | added | user1430 | timeline score: 1 | |
| Apr 13, 2017 at 15:32 | history | asked | φ Const. NET | CC BY-SA 3.0 |