Timeline for Send large amount of vertices to graphics card
Current License: CC BY-SA 3.0
4 events
| when toggle format | what | by | license | comment | |
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| Apr 13, 2017 at 22:29 | comment | added | φ Const. NET | Hello, thank you for these ideas! I think monogame didn't implemented geometry shader yet. All in all I think some kind of view-frustum-culling is one of the best ways to deal with such an amount of vertices... thank you | |
| Apr 13, 2017 at 22:23 | vote | accept | φ Const. NET | ||
| Apr 13, 2017 at 16:05 | history | edited | user1430 | CC BY-SA 3.0 | added 391 characters in body |
| Apr 13, 2017 at 15:57 | history | answered | user1430 | CC BY-SA 3.0 |