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Apr 13, 2017 at 22:29 comment added φ Const. NET Hello, thank you for these ideas! I think monogame didn't implemented geometry shader yet. All in all I think some kind of view-frustum-culling is one of the best ways to deal with such an amount of vertices... thank you
Apr 13, 2017 at 22:23 vote accept φ Const. NET
Apr 13, 2017 at 16:05 history edited user1430 CC BY-SA 3.0
added 391 characters in body
Apr 13, 2017 at 15:57 history answered user1430 CC BY-SA 3.0