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S May 7, 2018 at 19:34 history suggested Rodia CC BY-SA 4.0
Replaced blacklisted 'hexagon' tag with 'hexagonal-grid'
May 7, 2018 at 1:22 review Suggested edits
S May 7, 2018 at 19:34
Oct 29, 2017 at 18:28 history tweeted twitter.com/StackGameDev/status/924704508680208384
Oct 29, 2017 at 15:48 history bumped CommunityBot This question has answers that may be good or bad; the system has marked it active so that they can be reviewed.
Sep 15, 2017 at 23:56 answer added amitp timeline score: 1
Apr 20, 2017 at 22:32 comment added Brian Sturk Thanks for that, and yeah I used that site a lot when doing LOS. Unfortunately, not a lot of info related to this particular issue.
Apr 20, 2017 at 22:29 comment added user16195 Not sure if this will help but its worth looking into: redblobgames.com/grids/hexagons
Apr 20, 2017 at 14:10 history edited Brian Sturk CC BY-SA 3.0
added 337 characters in body
Apr 20, 2017 at 14:02 comment added Brian Sturk Thanks for responding everyone. I index them in an array but the are stored with offset coordinates. Going by the first picture, I need to arc out 120 degrees and 60 degrees. The 2nd picture, seems like a 180 degree arc jetting out from the upper 2 vertices. And yes, I could just do that kind of approach. I would be done once and be cached it so there would just be that one time penalty. I do the same with LOS, I tuck away LOS from every hex to every other hex and tuck away the hexes between the 2 points to check for dynamic entities (like moving troops, smoke, etc).
Apr 19, 2017 at 23:46 comment added Victor T. If the maximum distance from the center of the arc is a small number of hexes, you could try out a "dumb" implementation. Checking all of the hexes within a short range (say, 5 tiles away or less) should be quick. I'm assuming here that you don't need to do this 1000s of times per frame...though that still may be fast enough.
Apr 19, 2017 at 20:36 comment added Peter This depends on how you index your hexes, and what kind of arcs you want to support.
Apr 19, 2017 at 20:06 history edited Brian Sturk CC BY-SA 3.0
clarified that this is hexagons, not hexadecimal
Apr 19, 2017 at 19:02 comment added Richard Tingle Part of the problem with your searching may be that that shape is a hexagon not a hex. When you said hex I initially thought you ment the hexadecimal number system (that is sometimes called hex)
Apr 19, 2017 at 15:20 review First posts
Apr 19, 2017 at 17:59
Apr 19, 2017 at 15:17 history asked Brian Sturk CC BY-SA 3.0