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S Jun 1, 2017 at 3:57 history bounty ended CommunityBot
S Jun 1, 2017 at 3:57 history notice removed CommunityBot
May 27, 2017 at 13:27 vote accept kdyz
May 27, 2017 at 13:26 comment added kdyz @Spectre fixed it! just check my answer. I don't know if it could help you, but I sincerely hope it does!
May 27, 2017 at 13:25 answer added kdyz timeline score: -1
May 25, 2017 at 13:18 comment added Evorlor Not without blindly guessing. Sorry. I wish you the best of luck in finding the answer, but I don't think I can be of any help.
May 25, 2017 at 13:17 comment added kdyz @Evorlor, Really appreciate the offer, thanks, but it's fine. As someone suggested above, the code is working fine. Do you think anything from the editor settings could be causing this?
May 25, 2017 at 13:13 comment added Evorlor if you want, just upload it somewhere and ill take a look. I don't think we have enough information here to solve it without randomly guessing like we have been.
May 25, 2017 at 13:12 comment added kdyz @Evorlor Just one sphere collider. I'm testing in a collision environment free and have tested it without the collider.
May 25, 2017 at 13:09 comment added Evorlor You have multiple colliders? Maybe they hitting each other.
May 25, 2017 at 6:59 comment added Jacob gamedev.stackexchange.com/questions/140677/… - same here, even without a Rigidbody. Still no clue after a month.
May 25, 2017 at 6:55 comment added kdyz @Gorock, I've gone over the code and it's as simple as it can get, you're output's what I assumed it should be. Do you think it could be in a setting or something? No other script alter's the character's movements.
May 25, 2017 at 6:52 comment added Gorock I tried to recreate this Behaviour with the Provided code but i failed at it both axis are the same speed when i leave out the 3* part I also tried with different speeds but no jittering smooth on both axis
May 25, 2017 at 4:59 comment added kdyz @GregPetersen, It's not a child and it also has no other game objects attached to it.
May 25, 2017 at 4:58 history edited kdyz CC BY-SA 3.0
added 39 characters in body
May 24, 2017 at 19:06 comment added Greg Petersen Typically when I've experience jittery or skewed behavior it has to do with the parent object. You could explore that a bit but it's a stab in the dark really.
May 24, 2017 at 15:10 comment added kdyz @Evorlor There you go + this script is the only thing that could affect the character's movement.
May 24, 2017 at 15:10 history edited kdyz CC BY-SA 3.0
added 12 characters in body
May 24, 2017 at 14:00 comment added Evorlor Will you comment out the animation code and see if the problem persists? That will help us narrow it down.
S May 24, 2017 at 2:40 history bounty started kdyz
S May 24, 2017 at 2:40 history notice added kdyz Draw attention
May 22, 2017 at 11:17 history tweeted twitter.com/StackGameDev/status/866613994987147264
May 20, 2017 at 22:13 answer added Jumplion timeline score: 0
May 20, 2017 at 15:29 history asked kdyz CC BY-SA 3.0