Timeline for Unity Rigidbody2d jittering movement in the y-axis
Current License: CC BY-SA 3.0
24 events
| when toggle format | what | by | license | comment | |
|---|---|---|---|---|---|
| S Jun 1, 2017 at 3:57 | history | bounty ended | CommunityBot | ||
| S Jun 1, 2017 at 3:57 | history | notice removed | CommunityBot | ||
| May 27, 2017 at 13:27 | vote | accept | kdyz | ||
| May 27, 2017 at 13:26 | comment | added | kdyz | @Spectre fixed it! just check my answer. I don't know if it could help you, but I sincerely hope it does! | |
| May 27, 2017 at 13:25 | answer | added | kdyz | timeline score: -1 | |
| May 25, 2017 at 13:18 | comment | added | Evorlor♦ | Not without blindly guessing. Sorry. I wish you the best of luck in finding the answer, but I don't think I can be of any help. | |
| May 25, 2017 at 13:17 | comment | added | kdyz | @Evorlor, Really appreciate the offer, thanks, but it's fine. As someone suggested above, the code is working fine. Do you think anything from the editor settings could be causing this? | |
| May 25, 2017 at 13:13 | comment | added | Evorlor♦ | if you want, just upload it somewhere and ill take a look. I don't think we have enough information here to solve it without randomly guessing like we have been. | |
| May 25, 2017 at 13:12 | comment | added | kdyz | @Evorlor Just one sphere collider. I'm testing in a collision environment free and have tested it without the collider. | |
| May 25, 2017 at 13:09 | comment | added | Evorlor♦ | You have multiple colliders? Maybe they hitting each other. | |
| May 25, 2017 at 6:59 | comment | added | Jacob | gamedev.stackexchange.com/questions/140677/… - same here, even without a Rigidbody. Still no clue after a month. | |
| May 25, 2017 at 6:55 | comment | added | kdyz | @Gorock, I've gone over the code and it's as simple as it can get, you're output's what I assumed it should be. Do you think it could be in a setting or something? No other script alter's the character's movements. | |
| May 25, 2017 at 6:52 | comment | added | Gorock | I tried to recreate this Behaviour with the Provided code but i failed at it both axis are the same speed when i leave out the 3* part I also tried with different speeds but no jittering smooth on both axis | |
| May 25, 2017 at 4:59 | comment | added | kdyz | @GregPetersen, It's not a child and it also has no other game objects attached to it. | |
| May 25, 2017 at 4:58 | history | edited | kdyz | CC BY-SA 3.0 | added 39 characters in body |
| May 24, 2017 at 19:06 | comment | added | Greg Petersen | Typically when I've experience jittery or skewed behavior it has to do with the parent object. You could explore that a bit but it's a stab in the dark really. | |
| May 24, 2017 at 15:10 | comment | added | kdyz | @Evorlor There you go + this script is the only thing that could affect the character's movement. | |
| May 24, 2017 at 15:10 | history | edited | kdyz | CC BY-SA 3.0 | added 12 characters in body |
| May 24, 2017 at 14:00 | comment | added | Evorlor♦ | Will you comment out the animation code and see if the problem persists? That will help us narrow it down. | |
| S May 24, 2017 at 2:40 | history | bounty started | kdyz | ||
| S May 24, 2017 at 2:40 | history | notice added | kdyz | Draw attention | |
| May 22, 2017 at 11:17 | history | tweeted | twitter.com/StackGameDev/status/866613994987147264 | ||
| May 20, 2017 at 22:13 | answer | added | Jumplion | timeline score: 0 | |
| May 20, 2017 at 15:29 | history | asked | kdyz | CC BY-SA 3.0 |