Skip to main content
Tweeted twitter.com/StackGameDev/status/872607798806368257
edited title
Link
doppelgreener
  • 7.3k
  • 7
  • 44
  • 69

How to make perlin noise-generated terrain more square?

Source Link

How to make perlin noise more square?

I use a perlin noise generator to create a map. All works fine and dandy. It uses the following formula:

  • Generate perlin noise
  • Posterize the height values to be an integer between 0 and 5.

What I get works well. Just, the terrain is TOO organic for my purposes. Is there a way to make it a little more square and chunky?

sampleterrain